South African Game Reserve For Sale – Seeking Your Own Private Game Reserve?

Saturday, January 23rd, 2010

It’s Christmas day, and it’s another day in your new life on your very own private game reserve in South Africa’s Eastern Cape.  You rise with the African sun over your private game reserve for sale by the owner right now. Step out to the decked terrace of your villa overlooking idyllic South African views of the veldt, dam, ridges and valleys, as far as the eye can see. The plains, like you, are coming to life under the midsummer African skies.

You take your daily exercise swim in the infinity pool atop your terrace before taking breakfast outdoors. You drink in the stunning 360o vistas at the same time as you drink your orange juice.

You must seriously consider never leaving this vacation villa in South Africa’s Kuhsela region. You take a long walk/drive with friends through your end of the famous game reserve garden route, part of your private game reserve. You are not worried about wild cats or charging rhino because this game reserve has none of the ‘big 5’ dangerous species. Every day there is a new view to contemplate and varied wildlife to photograph. The thrill is constant.

When you want more relaxation or the closeness of other people you can take the 15-minute trip to the sand dune beaches of South Africa’s sunshine coast and the Kenton resort. Grahamstown, with it’s university is a 25 minute drive away and Port Elizabeth airport is within easy reach. Your private game reserve is by no means remote. It just feels that way.

You truly are away from it all at this private game lodge, one of South Africa’s finest. The hustle, bustle and crime fear of the big cities Worldwide may as well be on another planet. They never impinge on your South African paradise. One of the best things in life will be game-watching daily from your open sided jeep.

There are large numbers of threatened or protected species to help preserve. Breeding game in South Africa’s Khusela reserve includes oribi, bontebok, black wildebeest and Reedbuck. These amazing creatures go about their lives alongside sable, giraffe, hartebeest and zebra. You could believe that Noah’s ark came to refuge here after the flood because the climate is so good.

You must visit your farmstead that is a key part of your own private game reserve investment. The farmstead has a 3 bedroom house, a 2 bedroom cottage, a 1 bedroom cottage, and a workshop barn. The farmstead is protected by its own game fence with an electric access gate. Beautiful gardens surround the properties.

When it is time to return to your thatched villa has 5 en-suite bedrooms and is oriented to enjoy the arc of the sun throughout the day as well as blending seamlessly with the surrounding landscape. The paved driveway runs past the farmstead before cresting the veldt and arriving at the protected grounds of the villa. It lies in 1.6 hectares of prime land.  Through electric gates and stone pillars to the parking area. Your children and pets are protected by an inconspicuous electric game fence.

There is no other experience quite like an evening meal under starry African skies in your very own private game reserve home.

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Why a Killer Video Game is the U.s. Army’s Best Recruitment Tool

Friday, January 22nd, 2010

By David Verklin and Bernice Kanner

Authors of Watch This, Listen up, Click Here

Since the last draftee reported for duty in December 1972, Uncle Sam has had to hustle to staff an all-volunteer armed force. In the case of the U.S. Army, that meant recruiting 80,000 new soldiers every year — essentially replacing more than the entire workforce of BellSouth every 12 months.

Advertising did the trick initially. After “Today’s Army Wants to Join You” fizzled, in January 1981, “Be All You Can Be” became the battle cry. For two decades, wrapped around ads that made this branch look as adventurous as an Outward Bound course, it resonated with 17-to-24-year-olds (of whom the Army is the nation’s largest employer). Then, in 2001, that was scuttled for an “Army of One.” (”Even though there are 1,045,690 soldiers just like me, I am my own force . . .”) Critics scoffed that the new tin slogan was misguided (isn’t conformity more valued than individuality in the barracks?); the Army countered that it was effective.

Then Iraq exploded.

Despite adding thousands of additional recruiters, upping the enlistment bonus and funding for college, fattening the ad budget, and ratcheting up the patriotic appeal, the Army could not fill its boots.

So the Army added more marketing weaponry. It hosted town hall meetings where civilians could meet soldiers and hear about their accomplishments. It tried product placement: Army mechanics on the Discovery Channel’s Monster Garage tricked out a Jeep. And it launched a thoroughly engaging computer video game that quickly became a gold standard of “advergames” for its effectiveness and realism. Gamers take such real military roles as Intelligence (18F), Engineer (18C), Communications (18E), and Combat Medic (18D), and fire the same weapons the Army has. And when they fire on the run, their aim is less accurate.

Before it was released on July 4, 2002, many expected the $7.3 million game would join the ranks of the $436 hammer and $640 toilet seat as a study of excess. Few predicted “America’s Army” would become the artillery’s most effective marketing tool, conveying the authentic military experience in a voice that prospective recruits want to hear.

More than seven million users have registered (anonymously so as to squelch any fear of recruiter harangues) with 10,000 to 50,000 new ones downloading the shoot-em-up daily. In a dozen running and gunning missions, players advance through the stages of soldierhood — drilling in basic training, target practicing with an M-16, learning about basic emergency medicine, and, finally, diving into combat. The game has been downloaded more than 16 million times, 20 percent of entering cadets at West Point have played it, and between 20 and 40 percent of new Army recruits have played it as well.

“They seek it out rather than the other way around,” noted Chris Chambers, deputy director of the Army Game Project within the Army’s Office of Economic and Manpower Analysis. At an average cost of 10 cents per hour versus $5 to $10 per hour for a TV commercial, it delivers immersion rather than mere impression.

“America’s Army” has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo. The Army builds parties and tournaments across the country around it. A wireless version and sequels including “America’s Army: Special Forces,” where players try to earn a Green Beret by completing Special Forces missions, have been released. Apple created a knockoff: Boot Camp. And the Army now even uses it extensively in training.

Uncle Sam Wants You . . . to play . . . and he’s not the only one. Everyone is getting in on the virtual action. Some, like the Army, create a whole game that functions as a sales brochure. Just as the Army promoted its pro-military message through gameplay, the United Nations World Food Program aims to educate about its mission to combat hunger worldwide. In “Food Force,” players steer a helicopter over the war-torn island of Sheylan, (a fictional cross between Sri Lanka and Somalia) and drop relief supplies to a population with little shelter and less food. Or they create food rations, schedule shipments, or take a supply truck through hostile terrain.

In the racing game, “Volvo Drive for Life” (playable on Microsoft’s Xbox), players are rewarded not for finishing first, but for avoiding accidents. Wander in for a test drive at a Volvo dealer and you can try it in the showroom. Dealers can bestow game cartridges on select prospects and customers. After its royal mascot tromped through “Fight Night Round 3″ (on Xbox 360), Burger King created action games around its bizarre king and made them available for just $3.99 to customers who bought a value meal. (Most games sell for at least 12 times that). Nike went beyond athletes wearing its shoes in the video game NBA 2K6: Tournament players are given different pairs of virtual footwear and choose which to put on from their Nike shoe locker depending on the task. They can also personalize the shoes with the same customization feature that’s on Nike’s iD web site.

In other advergames, marketers hitch a ride. In “CSI: 3 Dimensions of Murder,” Visa’s fraud-monitoring capabilities shine when a suspicious charge on a victim’s credit card triggers investigation by a forensic-sciences team. In Tom Clancy’s “Splinter Cell Chaos Theory,” the protagonist, secret agent Sam Fisher, scales a bright neon sign for Axe deodorant and quietly enters a lunchroom inhabited by a Diet Sprite Zero vending machine. (Axe also created Mojo Master, an online game about picking up women.) In “Splinter Cell: Pandora Tomorrow,” Fisher retrieves a message from a Sony Ericsson smart phone to learn who the villain is. In “Burnout Revenge,” players drive and crash a Carl’s Jr. delivery-truck. And players in Activision’s ‘True Crime” titles take a break from fighting gangs to recover stolen Puma sneakers.

Some marketers install games on corporate web sites or designated URLs, like “Life Saver Candy Stand,” or FiletoFish.com, the web site where a division of McDonald’s posted “Shark Bait” (in English and Spanish). Players must protect the filet-of-fish sandwich from attacking sharks. For Wachovia, Carat’s Fusion recreated the tricky 17th-hole par 3 at the Quail Hollow Club in Charlotte, North Carolina. Players evaluate distance and wind conditions on this 217-yard hole to pick a club: Crowd noise lets them know if they’ve made a good virtual swing. Wachovia has sponsored the annual PGA championship since 2002: The game was fashioned to promote that, sell tickets, and create viral buzz. H&R Block’s “Deduct-A-Buck” game at the deductabuck.com web site is tax-time seasonal. Players who correctly answer questions about what they can legally write off in this Seventies-TV-quiz-show-style game win prizes.

Hollywood and Nashville hardly launch a movie or song anymore without serving up a side of game. And despite hefty royalty rates for movie titles, an action hit will almost certainly be reincarnated on a console. Turner’s “Witchblade” promoted the TV series, and games built around Men in Black II, Spider-Man, and Crocodile Hunter: Collision Course were meant to promote the new releases. Along with ads for Sprite, the sci-fi game “Planetside” featured ads for the movie Deuce Bigalow: European Gigolo, and in the free version of “Anarchy Online” a 15-second trailer for V For Vendetta played in a continual loop. Ads for Batman Begins in “Splinter Cell” were timed to its release in local markets.

The Da Vinci Code got its own PS2 game. Paramount Pictures crafted a Mission: Impossible III game for cell phones while Miami Vice had an accompanying game to play on Sony’s handheld PSP.

This is about more than fun and games. Yankee Group estimates that by 2007 a serious gamer will lurk in every fourth home in America. Nielsen says three out of four residences with guys under age 34 have a game system. More people slay orcs in the medieval-style quest for virtual gold and power, “World of Warcraft,” than live in Denmark. In 2006, gamers across the globe owned more than 100 million PlayStation2s and 40 million Xboxes. In the United States, video games already raked in more money than the movie box offices, and Yankee Group says the industry will top $8.3 billion by 2008. PricewaterhouseCoopers says globally it will reach $55 billion by 2009. That explains why a cottage industry in Los Angeles builds game consoles into the backs of Lincoln Navigators.

Collectively, interactive ads embedded in quizzes and games made up more than $1 billion of the $12.5 billion in online ad revenue in 2005, according to the Interactive Advertising Bureau. Nielsen (which now measures the industry) expects advertising spending within games will jump from $75 million in 2006 to $1 billon by 2010. Mitch Davis, CEO of Massive, thinks it could be almost twice that — and account for about 3 percent of all media spending, just shy of what advertisers spend on the Internet.

Copyright © 2007 Carat North America, Inc. from the book Watch This, Listen Up, Click Here by David Verklin and Bernice Kanner Published by John Wiley & Sons Inc.; April 2007;$24.95US/$29.99CAN; 978-0-470-05643-1

If You are Game, Adventure is the Best Way to Holiday!

Wednesday, January 20th, 2010

India is home to an inclusive variety of landscapes, including rugged rocky terrains wearing caps of white in the extreme North. There is no dearth of daring jungles and numerous fearless fast flowing rivers rushing across its territory. Generally speaking, all hill stations in India are invariably sporting charming stretches of lush green gardens and grassy fields, along side rocky cliffs or mountains covered with forests and natural trails within to facilitate long walks. As a result, India has ample of opportunities for adventure sports, including hiking, biking, trekking, walking, mountaineering, river rafting and so on.

The India tour packages that focus on adventure for sports enthusiasts, span travel locations across Indian margins, but mostly target the Himalayas. The tour packages may range from focused adventure sports tours, like the Ladakh Trekking Tour, River Rafting, MotorBike Tour or Jeep Safari to an inclusive adventure tour covering a bit of everything in moderate doses.

The Delhi – Leh – Delhi trekking trail is conveniently the most sought after trekking tour of India. Tourists on this trail not only get to enjoy a lot of natural scenic beauty, but also benefit with many sightseeing opportunities including the many High Indus Valley’s monasteries, Stok Royale Palace and the Tibetan Camp.  Further, the river rafting tours are best enjoyed on the holy Ganges river that flows along its path with amazing unparallel rush. The popular river rafting trips for hardcore adventure enthusiasts starts at the Leopard Beach tented camps at Shivpuri.

 

Motor Bike tour India generally covers Delhi, Chandigarh, Manali, Marrhi, Jispa, Sarchu, Pang, Rumtse, Tiksey, Saspol, Lamayuru, Leh and back to Delhi. The Jeep Safari, however, popularly concentrates on the roads between Delhi, Shimla, Ladakh and back to Delhi. The mixed bag adventure tour is generally comprehensive in nature and includes trekking, river rafting, skiing and jungle safari.

 

To know more about Adventure Tour Packages , Wildlife Tour packages India

 

 

The Game is on With Jeep® Brand Online Games

Sunday, January 10th, 2010

March 6, 2007 was the debut of the latest online games released by the Jeep brand: the Jeep Geocaching Challenge and The Goonies: Return to Astoria (an adventure game based on the 80s movie). Both games are first person games where you get to ride and drive 4×4 all-terrain Jeeps and intermingle with different environments and clients. The games are both downloadable and it requires Windows XP with a decent video card and tons of RAM.

In Jeep® Geocaching Challenge, player must face and overcome a variety of realistic terrains and fantastic weather effects to seek the cache in order for the player to advance on the next level. There are four capable 2007 Jeep® models to help you with the adventure—The Grand Cherokee Limited, Liberty Limited, and Wrangler Unlimited Rubicon. Every level that has been successful, player will earn perks, like gaining a spot on the game’s Global Leader Board and you can have the power to open postcards that you can send to your friends through e-mail. With the help of all the four all-terrain 4×4 vehicles, you cannot think of losing the game.

In Goonies: Return to Astoria, you can turn back in time and relive the scenes and characters made popular by the hit movie the Goonies (same as the game’s title) during the ‘80s. A player is provided with a modern Jeep® Wrangler. Just step through the Jeep door and a brand new legendary world and adventure awaits you.

The game has downloadable and sharable hip ‘80s soundtracks. Both games demonstrate the power of all 4×4 all-terrain vehicles. It reveals that any type of environment is effortless when it comes to hard-hitting adventure, long stretch drives and just a simple highway cruise.

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